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	<title>Comments on: ComicBake 0.0 sneaks out the door!</title>
	<atom:link href="http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/</link>
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		<item>
		<title>By: Coinneach</title>
		<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/comment-page-1/#comment-16395</link>
		<dc:creator>Coinneach</dc:creator>
		<pubDate>Fri, 25 Sep 2009 16:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dougalstanton.net/blog/?p=894#comment-16395</guid>
		<description>&lt;p&gt;Where the persons mouth is situated is not important. The problem is where there are two characters in the frame at the same time and the order in which they speak can create a problem. Like where you read the answer before the question! The problem exists in normal drawn cartoons. Perhaps when the second person  speaks this would be indicated by an italicised font?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Where the persons mouth is situated is not important. The problem is where there are two characters in the frame at the same time and the order in which they speak can create a problem. Like where you read the answer before the question! The problem exists in normal drawn cartoons. Perhaps when the second person  speaks this would be indicated by an italicised font?</p>]]></content:encoded>
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		<title>By: Dougal</title>
		<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/comment-page-1/#comment-16394</link>
		<dc:creator>Dougal</dc:creator>
		<pubDate>Fri, 25 Sep 2009 11:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dougalstanton.net/blog/?p=894#comment-16394</guid>
		<description>&lt;p&gt;I have been rewriting the graphics part to use a different graphics library and will have more details soon, and maybe a more interesting explanation. Stay tuned!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I have been rewriting the graphics part to use a different graphics library and will have more details soon, and maybe a more interesting explanation. Stay tuned!</p>]]></content:encoded>
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		<title>By: Ken</title>
		<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/comment-page-1/#comment-16393</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 24 Sep 2009 22:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dougalstanton.net/blog/?p=894#comment-16393</guid>
		<description>&lt;p&gt;Groovy!&lt;/p&gt;

&lt;p&gt;I wish I understood it. I have a program which came with my iMac to do it all for me, but that&#039;s not the point, is it?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Groovy!</p>

<p>I wish I understood it. I have a program which came with my iMac to do it all for me, but that&#8217;s not the point, is it?</p>]]></content:encoded>
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		<title>By: Mikeachim</title>
		<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/comment-page-1/#comment-16389</link>
		<dc:creator>Mikeachim</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dougalstanton.net/blog/?p=894#comment-16389</guid>
		<description>&lt;p&gt;What fun.&lt;/p&gt;

&lt;p&gt;All you need now is a fancy front end - rectangles with rounded-off corners, different shades of blue, popping noises when things open &amp; close - and this will go &lt;em&gt;nuts&lt;/em&gt; online.&lt;/p&gt;

&lt;p&gt;Seriously. As soon as the average Mashable reader can operate it (and I know that&#039;s a tall order and will involve levels of hand-holding beyond the wildest dreams of any prom night) you will start doing very well indeed.&lt;/p&gt;

&lt;p&gt;Scarily well, perhaps.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>What fun.</p>

<p>All you need now is a fancy front end - rectangles with rounded-off corners, different shades of blue, popping noises when things open &amp; close - and this will go <em>nuts</em> online.</p>

<p>Seriously. As soon as the average Mashable reader can operate it (and I know that&#8217;s a tall order and will involve levels of hand-holding beyond the wildest dreams of any prom night) you will start doing very well indeed.</p>

<p>Scarily well, perhaps.</p>]]></content:encoded>
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		<title>By: Dougal</title>
		<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/comment-page-1/#comment-16388</link>
		<dc:creator>Dougal</dc:creator>
		<pubDate>Thu, 17 Sep 2009 12:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dougalstanton.net/blog/?p=894#comment-16388</guid>
		<description>&lt;p&gt;Guilty as charged!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Guilty as charged!</p>]]></content:encoded>
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		<title>By: Helen</title>
		<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/comment-page-1/#comment-16387</link>
		<dc:creator>Helen</dc:creator>
		<pubDate>Thu, 17 Sep 2009 12:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dougalstanton.net/blog/?p=894#comment-16387</guid>
		<description>&lt;p&gt;so this is what you get up to when I go to bed at half past ten!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>so this is what you get up to when I go to bed at half past ten!</p>]]></content:encoded>
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		<title>By: Dougal</title>
		<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/comment-page-1/#comment-16386</link>
		<dc:creator>Dougal</dc:creator>
		<pubDate>Thu, 17 Sep 2009 09:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dougalstanton.net/blog/?p=894#comment-16386</guid>
		<description>&lt;p&gt;Erm, well I&#039;ve used Darcs for a few years now. It&#039;s by far the &lt;em&gt;nicest&lt;/em&gt; version control system I&#039;ve used. It really depends on your requirements as with all things. Currently GHC use it but want to move away from it because it doesn&#039;t cope so well with very large projects. On the other hand I don&#039;t think they have moved away from it yet because the major problems have been fixed or ameliorated in some way.&lt;/p&gt;

&lt;p&gt;Yes, I am. You gotta problem with that? :-)&lt;/p&gt;

&lt;p&gt;As far as I understand there is no &quot;standard comic script layout&quot;. I just made it up. But I modelled it on theatrical scripts which I&#039;ve read plenty of, and adapted for the purpose.&lt;/p&gt;

&lt;p&gt;I think you&#039;d be surprised how little it matters. Right now the bubbles don&#039;t end up where I want them to go, and the tails don&#039;t really take account of where the characters&#039; heads are. These two problems obviously interact to make things appear worse than they are (ie, the tails point approximately towards where the characters&#039; heads might be if the bubbles ended up where they should be). But ultimately I don&#039;t want to make people pick out every single feature of interest on the image.&lt;/p&gt;

&lt;p&gt;If you&#039;re volunteering to suggest a face-recognition algorithm, of course, I&#039;m all ears...&lt;/p&gt;

&lt;p&gt;I did consider something like Graphviz originally but I ultimately want more control than that would afford. It&#039;s certainly an interesting approach to take, and I was thinking about it on my walk to work this morning, but Graphviz doesn&#039;t even imply an ordering on its nodes. The elements of conversation don&#039;t commute. :-)&lt;/p&gt;

&lt;p&gt;I think my best approach is to use the GD bindings for image stuff, to get a more faithful idea of where the bubbles are trying to appear.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Erm, well I&#8217;ve used Darcs for a few years now. It&#8217;s by far the <em>nicest</em> version control system I&#8217;ve used. It really depends on your requirements as with all things. Currently GHC use it but want to move away from it because it doesn&#8217;t cope so well with very large projects. On the other hand I don&#8217;t think they have moved away from it yet because the major problems have been fixed or ameliorated in some way.</p>

<p>Yes, I am. You gotta problem with that? :-)</p>

<p>As far as I understand there is no &#8220;standard comic script layout&#8221;. I just made it up. But I modelled it on theatrical scripts which I&#8217;ve read plenty of, and adapted for the purpose.</p>

<p>I think you&#8217;d be surprised how little it matters. Right now the bubbles don&#8217;t end up where I want them to go, and the tails don&#8217;t really take account of where the characters&#8217; heads are. These two problems obviously interact to make things appear worse than they are (ie, the tails point approximately towards where the characters&#8217; heads might be if the bubbles ended up where they should be). But ultimately I don&#8217;t want to make people pick out every single feature of interest on the image.</p>

<p>If you&#8217;re volunteering to suggest a face-recognition algorithm, of course, I&#8217;m all ears&#8230;</p>

<p>I did consider something like Graphviz originally but I ultimately want more control than that would afford. It&#8217;s certainly an interesting approach to take, and I was thinking about it on my walk to work this morning, but Graphviz doesn&#8217;t even imply an ordering on its nodes. The elements of conversation don&#8217;t commute. :-)</p>

<p>I think my best approach is to use the GD bindings for image stuff, to get a more faithful idea of where the bubbles are trying to appear.</p>]]></content:encoded>
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		<title>By: Nick</title>
		<link>http://www.dougalstanton.net/blog/index.php/2009/09/16/comicbake-00-sneaks-out-the-door/comment-page-1/#comment-16385</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 17 Sep 2009 08:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dougalstanton.net/blog/?p=894#comment-16385</guid>
		<description>&lt;p&gt;First of all, you&#039;re using Darcs I see. This interests me, since I basically discounted it when doing a recent investigation into DVCS. I&#039;m now tasked with writing a white paper in this very subject for my company&#039;s consideration. Any thoughts?&lt;/p&gt;

&lt;p&gt;Secondly, I take it you&#039;re doing it in Haskell?&lt;/p&gt;

&lt;p&gt;Thirdly, unless the standard comic script layout differs greatly from the standard screenplay layout, you&#039;re format doesn&#039;t follow it.&lt;/p&gt;

&lt;p&gt;And lastly, I think your image map needs to give more indication of where the characters mouths are. Also, have you considered using graphviz (or something similar) as a component in your layout engine?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>First of all, you&#8217;re using Darcs I see. This interests me, since I basically discounted it when doing a recent investigation into DVCS. I&#8217;m now tasked with writing a white paper in this very subject for my company&#8217;s consideration. Any thoughts?</p>

<p>Secondly, I take it you&#8217;re doing it in Haskell?</p>

<p>Thirdly, unless the standard comic script layout differs greatly from the standard screenplay layout, you&#8217;re format doesn&#8217;t follow it.</p>

<p>And lastly, I think your image map needs to give more indication of where the characters mouths are. Also, have you considered using graphviz (or something similar) as a component in your layout engine?</p>]]></content:encoded>
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